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Wretchers - warped and twisted clanspeople living on the fringes of civilisation.
Exiled to the wastes and remote moorlands, the wretch are nomads forced to wander
in the wilderness as they seek out new pastures for their herds. Sometimes
launching raids into the frontiers of the civilised lands, frequently ambushing
merchant caravans and explorers, these primitive wretch are a nuisance that cannot
be ignored.
But primitive doesn't mean stupid. These wretch produce art - or graffiti - and strange
drum-music that only the most sophisticated of the civilised races fully appreciated.
They may worship the spirits of their ancestors, but this doesn't mean they are lacking
in divine power. They may be nomads, but this doesn't mean their society is in any
way simplistic. A summary of their art, music and castes is necessary to understand
these complex and enigmatic creatures and their clans.
Here we provide outlines and definitions for three new, related humanoid races at the
Heroic Tier for Dungeons & Dragons 4th Edition. With numerous statistic blocks, new
and strange powers, background information and suggestions for playing wretch Player
Characters, the wretcher are a solid and vivid addition to your D&D campaigns.
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Available at DrivethruRPG
and also at
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This packed supplement for Dungeons & Dragons 4th Edition contains the following
heroic-tier information at a level of detail much deeper than that normally found:
- Background and descriptions of the three main sub-races: the sniveling Bogwretch,
the commanding Moorwretch and the deadly Stonewretch
- Statistic blocks for each of the castes
- Wretcher knowledge and individual sub-race knowledge blocks
- An overview of the strange wretch art and complex drumming
- Wretch powers able to be substituded for class powers
- Wretch encounters for first to 6th level
- Make-up of a large wretch clan
Provide your players with a rich and challenging experience!
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