Rune Sources:
The Quester's Guide to Duck


 

Rune Sources: The Quester's Guide to Duck
Rune Sources #053 Available now in paperback or PDF!

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The Quester's Guide to Duck, ISBN 978-1-906130-07-7 Paperback, 110pp £13.50/$19.95
Rune Sources: The Quester's Guide to Duck, ISBN 978-1-906130-08-4. eBook/PDF Edition 108pp $10.00.

At last, a study of one of the most-loved, most misunderstood, yet most irascible and loyal RuneQuest creatures of all: the Duck.

The first of our Quester's Guides explores the life and lifestyle of Duck, explaining why they can be so bitter, what their true loves and ideals really are, and the motivation behind this highly loyal and fierce species. Within this RuneQuest supplement, you can discover their intense attitudes towards family and friends, their gods and cults, secrets of their courting and magic, how and why they feel insulted, their sayings, their weapons, and even their favourite sports and games.

And there's more: did you think all Duck are the same? Then find out about the different breeds of Duck, from the Barnacle Goose to the Forest Duck and even the handsome Harlequin. What do Duck think about trolls? About dwarves and wyrmkin? Find out all this - and more - in this packed sourcebook and, most importantly, find out why you should never call a Duck a duck...

Complete with guidelines on generating and playing Duck characters, full rules for playing a tabletop game of Duckbob, a Duck scenario ('Three Duck'), numerous new spells, this is a sourcebook every RuneQuest player has been waiting for. Long-neglected, Duck now come to life with the detail and background provided in this RuneQuest OGL supplement.

Rune Sources - innovative ideas and essential guides.

Preview Includes...

pdf preview from
Quester's Guide to Duck

(441K, optimised for web browsing*)

This packed Rune Sources supplement contains the following:

  • Duck lifestyle, attitudes, birth, life and death, society, approach to war and conflict;
  • Relationships with other races;
  • Duck equipment, from punts to coracles and the Feathersword, a Duck's weapon of choice;
  • Magic and Gods, including;
    • Qadar, the First Duck
    • Sub-Cults: Ka'arak the Defender, Da'ala the Eggkeeper and Tatdak the Boatman
    • Duck Cantrips, a new form of everyday magic with simple spells for Duck that can be adapated and used by other races, too;
    • Duck Divine spells, from Sword of Qadar to the alarming spell of True Duck
    • New Rune spells, including the useful Featherblade and Ironfeathers to the exotic Cloak of Ka'arak
  • Two, new, Duck-specific Cultural Backgrounds
  • Water-born Professions specially for Duck
  • New Legendary Abilities and Duck-specific Traits
  • Three Duck: A scenario for Duck (and one, down-trodden human!)
  • Read-made character sheets for Three Duck - no need to generate your own
  • Rules for tabletop game of Duckbob, the unique Duck game played on a pond. Mixing netball, basketball, american football and coracles, the game is as much about skill as it is about knocking your opponents into the water!
  • Duckbob teamsheet, to photocopy for your own use

We also have free downloads for Duckbob sheets and ponds online as well.

Fully compatible with the RQ OGL (MRQI) and easily upgradeable to MRQII!

Review: At Basic Roleplaying Central

* Pages may not exactly match printed product but are representative only.

PDF $10.00 PDF/eBook available from -

  

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Page Updated 7th June 2010 by Halfbat Copyright © Sceaptune Games