RuneQuest RPG Titles |
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This is the home page for Sceaptune Games acclaimed RuneQuest RPG supplements and sourcebooks.
Our RuneQuest Open Gaming titles are designed to take full advantage of the flexible characters options
in Mongoose Publishing's RuneQuest RPG. Each Singleton
Scenarios title contains extensive setting information which can be used in your own
campaigns as well as a challenging scenario for two or more players. The Rune
Sources range provides supplementary rules and background detail for your own settings.
All our RuneQuest titles require a copy of the RuneQuest Core Rulebook. For full details of our range
or to order a title, select 'Titles' from the menu. For news and developments, do have a look at our
news page, which we update regularly.
Starting with the Lost Isles adventure thread we bring out a series of innovative scenarios designed for one or two players. In these Scenario and Sourcebooks the Player Characters find themselves exiled on the Lost Isles, a thousand miles from home. With no hope of escape the Exiles must either settle down or search for the mysterious Wardens and earn their parole. Those who try to earn their freedom must face the hostile Guardians of the Lost Isles as they establish a name for themselves.
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Part I : Exile Stranded on the shores of the Lost Isles, the Exiles encounter the mysterious Greeter, engage in a spot of vermin clearing. From here the exiles find themselves embroiled in plot which threatens to shatter the lives of every town in the archipelago. Includes details on setting up a character for a Singleton Scenario, new creatures, spells, equipment and a Healer's Guild-Cult. |
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Part II : Dryhaven Following on from the events in Part I, the newly-arrived Exiles find employment as scouts to the garrison of Stormhaven. What at first seems a simple task of finding a map turns into a hunt for a long-missing Haven. Includes new spells, new creatures and a Warriors Guild-Cult. |
The Rune Source range provides additional creatures, equipment, magic systems, cults and rules which can be slotted into almost any RuneQuest game.
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Petty-Magick, Petty-Sorcerers and Hedge Wizards A new magic system for RuneQuest which uses new and existing Rune Spells to build more potent and focussed spellcasters. Petty-Magick allows magic users to develop their art without the need to resort to other magic. This book contains a new magic system, Talismans, Familiars, new spells and new professions for Petty-Magick. Also includes rules on Petty-Magick Necromancers for the really evil NPCs. |
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The Quester's Guide to Duck A complete guide to this much-loved and misunderstood race. Included are details of the Duck lifestyle, birth, life and death, attitudes to other races, new professions, new Cultural Backgrounds, Duck cults, gods and magic (including Cantrips, a new approach to everyday magic) and rules for Duckbob, the unique Duck water sport. No more need your Duck be misunderstood! |
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Duck Friends and Foes An invaluable resource for any time-pressed Games Master, this is also the perfect companion to The Quester's Guide to Duck. Containing pre-generated Duck characters from all walks of life, as well as a complete set of ready-to-play, pre-generated Duck Player Characters, this allows Duck to be quickly slotted in to any campaign. Included is a coherent background and plot leads so you can quickly recover from those curve balls your players inevitably throw! |
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The Collected Character A Handy reference for use during character creation, containing all the standard Backgrounds and Professions from the various rulebooks as well as over 20 new Professions and a brand new Cultural Background. Also contains rules on creating more experienced Player Characters. |
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Suberle, The Healer's Guild Guilds and cults in RuneQuest are often heavily intertwined, and the Healer's Guild is no exception!. In one book is defined the Healer's Guild, its organisation, its relationship with the Healer's Cult, Suberle (originally defined in Exile), additional skills and spells, all the healer's professions (and more). |
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Fulsgar, The Warrior's Guild Guilds and cults in RuneQuest are often heavily intertwined, and, like the Healer's, the Warrior's Guild is no exception. In one book is defined the Guild of Warriors, its organisation, its relationship with the Warrior's Cult, Fulsgar (originally defiend in Dryhaven),additional spells, all the warrior's professions, and more.NEW! |
The Singleton Scenarios and Rune Sources ranges were originally built to expand and support the
RuneQuest Role Playing Game from Mongoose Publishing. Since then, we're been an active participant
in the development of OpenQuest, keeping in mind the compatibility of our rules with this new, Open
and simplified, d100 system. Whilst the new, non-OGL RQII from Mongoose is also designed to compatible with
the original MRQI, some conversion is necessary. We will gradually cut over our back-titles to full OpenQuest
compatability.
We can supply the OpenQuest core rules and will happily address
any issues you have with converting the supplements from the original MRQI to MRQII or OpenQuest.
Page Updated 11th June 2010 by Halfbat Copyright © Sceaptune Games