Dungeons & Dragons Titles

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Not only do we publish supplements for D&D but we also supply the core rulebooks for Dungeons & Dragons 4th Edition. You can purchase the rulebooks at our Games Days, where you can try the rules, or if you want them now, feel free to order!

Greyscales Series - Easy-reference PDFs

The books includes monster blocks and powers in a ready-to-use form able to be slotted straight into your campaign. The series are easy-reference PDFs, mostly in greyscale, to save you printing costs. Features include enable cut&paste and license permissions for use in RPGA scenarios, and we're happy to provide permissions for other scenarios.

All our Dungeons & Dragons 4th Edition titles require a copy of the relevant Dungeons & Dragons 4E core rulebooks.

A Drake Miscellany A Clan of Wretches
Greyscales Series - A Drake Miscellany A Drake Miscellany
Five new species of drakes, subspecies, numerous monster blocks plus drake related magic items make this miscellany a really useful resource for any Dungeon Master. From the small, but tough, Shelldrake to the Lizardrake Swarm to the eponymous Vermin Drake and its subspecies, this supplement brings a surprising punch to your encounters.
Greyscales Series - A Clan of Wretches A Clan of Wretches
The nomadic wretch peoples of the moors and wastes may be on the borders of civilisation, but that doesn't mean they can be ignored. We descibe the society and creatures of the bogwretch, moorwretch and stonewretch - primitive races who are surprisingly sophisticated.
 

Dungeons & Dragons 4e Rulebooks

To help you with your RPG experience, we have the core rulebooks and some of the additional settings and supplements available for purchase at our Games Days. If you can't wait, feel free to order them below.

Dungeons & Dragons Main Rulebooks
D&D Player's Handbook (PHB) [Core] D&D Dungeon Master's Guide (DMG) [Core]
D&D Player's Handbook
Out of Stock
The Player's Handbook presents the official Dungeons & Dragons Roleplaying Game rules as well as everything a player needs to create D&D characters: character races, base classes, paragon paths, epic destinies, powers, magic items, weapons, armor. Hardback. £19.99
Sceap Tome Verdict: This is THE book to get if you want to play D&D, and presents a clean, consistent ruleset. Good stuff. The PHB at Wizards
D&D Dungeon Master's Guide
The DMG gives the Dungeon Master helpful tools and advice to build exciting encounters, adventures, and campaigns for the 4th Edition Dungeons & Dragons Roleplaying Game, as well as ready-to-use traps and non-player characters, and more. In addition, it presents a fully detailed town that can serve as a starting point for any D&D game. Hardback. £19.99
Sceap Tome Verdict: This contains good advice for DMs of any system, let alone D&D. A D&D DMs must-have. The DMG at Wizards
D&D Player's Handbook II (PHB2) D&D Monster Manual (MM) [Core]
D&D Player's Handbook 2
The Player's Handbook II expands the range of options available to D&D players with new classes, races, powers and other material. Not only does it detail classic classes like the Bard, Barbarian, Sorcerer and Druid, but provide a number of new classes such as the Warden, Shaman and Invoker. Also included are details of a new power source: Primal. Hardback. £19.99
Sceap Tome Verdict: It may be an expansion to the core rules, but this is one book we're on record as giving a really positive recommendation to players and DMs alike. Excellent stuff. The PHB2 at Wizards
D&D Monster Manual
Contains more than 300 official D&D4e monsters for all levels of play, from aboleth to zombie. Each monster is illustrated and comes with complete game statistics and tips for the Dungeon Master on how best to use the monster in D&D encounters. The layout allows even novice players or DMs to learn and understand how to run the monsters quickly. Hardback. £19.99
Sceap Tome Verdict: If you're a DM and want to use the core monsters, or even need suggestions and examples, don't hesitate. The MM at Wizards
Dungeons & Dragons Settings and Supplements
D&D Arcane Power (Supplement) D&D Divine Power (Supplement)
D&D Arcane Power
This tome focuses on the heroic characters who wield strange and mysterious spells and rely on their mastery of magic for survival, specifically new powers and builds for the wizard, warlock, sorcerer, bard, and swordmage classes, including new feats, paragon paths, and epic destinies. Hardback. £19.99
Sceap Tome Verdict: The extension to sorcerer's powers are quite intricate. This will fascinate those who miss the multitude of spell options in previous editions. Arcane Power at Wizards
D&D Divine Power
A companion to Arcane Power and Martial Power, within this book are hundreds of new options for D&D characters for characters drawing power from divine forces, specifically the cleric, paladin, invoker, and avenger classes. It includes new character powers, feats, paragon paths, and epic destinies, and rules for divine domains. Hardback. £19.99
Sceap Tome Verdict: Love the Shielding Cleric build. If you're into the classes covered by the book then this is certainly worth having for a range of new options.
Divine Power at Wizards.
Eberron Player's Guide (Setting) Forgotten Realms Players Guide (Setting)
D&D Eberron Player's Guide
Eberron campaign setting information for the D&D player. Featuring a new class (the Artificer), new race options, including Warforged, new paragon paths and epic destinies, Eberron character backgrounds, feats, powers, rituals, magic items, and rules for dragonmarks. Hardback. £19.99
Sceap Tome Verdict: Eberron's a solid background, wonderfully different from the standard fantasy realms and one in which magic really has a place. Love it. Recommended. The Eberron Player's Guide at Wizards
D&D Forgotten Realms Player's Guide
"The world of Faerun has changed since the Spellplague, and from this arcane crucible have emerged shining kingdoms, tyrannical empires, mighty heroes, and monster-infested dungeons." The FRPG includes everything a player needs to create his character for a D&D campaign in the Forgotten Realms setting, including new feats, new character powers, new paragon paths and epic destinies, and a new character class to D&D: the swordmage. Hardback. £19.99
Sceap Tome Verdict: A complete campaign world. Particularly useful if you are in, or want to play, in the RPGA's Living Forgotten Realms campaign. The Forgotten Realms Player's Guide at Wizards
D&D Adventurer's Vault (Supplement) D&D Monster Manual II (Supplement/Core)
D&D Adventurer's Vault
Nearly a thousand magic items, weapons, tools, and other useful items are within these pages, extending the items presented within teh Player's Handbook considerably. "Whether you’re a player looking for a new piece of equipment or a Dungeon Master stocking a dragon’s hoard, this book has exactly what you need." Contains new types of magic items as well as extending the core item types. Hardback. £19.99
Sceap Tome Verdict: Equipment junkies love this. I've seen them paw over it's pages. Adventurer's Vault at Wizards
D&D Monster Manual II
This is referred to both as a core rulebook and a supplement. Within are hundreds of additional monsters for your D&D campaign, including classics such as centaurs and frost giants. In addition, this book includes scores of new monsters to challenge characters of heroic, paragon, and epic level. Hardback. £19.99
Sceap Tome Verdict: If you're looking for the monsters you loved but missed from the older systems, then try here first.
Monster Manual II at Wizards.

Page Updated 16th June 2010 by Halfbat Copyright © Sceaptune Games